
Backgrounds that could have been taken from old Hanna- Barbera cartoons and a bad guy who looks like he just stepped off a Count Chocula cereal box make A Vampyre Story one of the most distinctive adventures released this year. This point-and-click romp through a gothic carnival is more successful for its striking appearance than its gameplay, however. A punny sense of humor generates more groans than laughs, while the traditional puzzle design and a new twist to inventory management can make for obtuse mysteries. Still, the game has enough charm to get it over these rough patches.
Mona, the vampire in denial.
A Vampyre Story is pretty much an interactive Saturday-morning cartoon. You play as Mona De Lafitte, a ditzy opera wannabe who was turned into a toothy creature of the night by Baron Shrowdy Von Kiefer, who has such a huge pointy head and buckteeth that he could be mistaken for the aforementioned cereal mascot’s long-lost twin brother. Mona doesn’t much like being a vampire, so she wants to escape the baron’s Castle Warg in Draxsylvania and resume her singing career in Paris. Hijinks ensue as the vamp-in-denial tries to get away from bloodsucker central, although this is just the first chapter in a series of episodes. You’ll need to do the “same bat-time, same bat-channel” thing and come back for the sequel to see if Mona gets back to France or accepts her undead ways and starts chomping down on villagers.
20:57
Posted in: 

0 comments:
Post a Comment